STTNG: Where No Pin Has Gone Before

Shop Notes 26 April 2016 | Comments Off on STTNG: Where No Pin Has Gone Before

We just finished a full shop job on this Star Trek: The Next Generation pinball machine. This game is always fun, with its great theme, toys, and depth of play, and we put some extra-special touches on this one.
Check it out!


Williams came out with this game in 1993 and produced more than 11,700 machines. (IPDB)


This wide-body “SuperPin” machine is a great tribute to the popular TV show, which ran from 1987 to 1994 — 176 episodes. (IMDB)


We gave this game a full shop job, pulling everything off the playfield to be polished, washed, tumbled, buffed, or otherwise cleaned.


Then we installed LEDs throughout the machine: insert, GI, and flashers.


The game has eight different missions that you can see illuminated here, as well as 2-, 3-, 4-, 5-, and 6-ball multiball, two cannons, and more.


The game features of the voices of nearly all the lead characters from the show, including Capt. Picard, Comm. Riker, Lt. Data, and Dr. Crusher.


In an interview, designer Steve Ritchie, said licensing was difficult for this machine because Paramount didn’t want any violence in the gameplay. Ritchie, a longtime Star Trek fan, told studio officials that he’d never violate the Prime Directive, and they soon complied. (Wiki)


Among the extra-special touches we put on this machine: the powdercoated legs, rails, hinges, lockdown bar, and gun.


The cabinet was in great shape already, so this machine looked fantastic when everything was finished!


Enjoy the game, Anthony!

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