STTNG: Where No Pin Has Gone Before

Shop Notes 26 April 2016 | Comments Off on STTNG: Where No Pin Has Gone Before

We just finished a full shop job on this Star Trek: The Next Generation pinball machine. This game is always fun, with its great theme, toys, and depth of play, and we put some extra-special touches on this one.
Check it out!

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Williams came out with this game in 1993 and produced more than 11,700 machines. (IPDB)

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This wide-body “SuperPin” machine is a great tribute to the popular TV show, which ran from 1987 to 1994 — 176 episodes. (IMDB)

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We gave this game a full shop job, pulling everything off the playfield to be polished, washed, tumbled, buffed, or otherwise cleaned.

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Then we installed LEDs throughout the machine: insert, GI, and flashers.

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The game has eight different missions that you can see illuminated here, as well as 2-, 3-, 4-, 5-, and 6-ball multiball, two cannons, and more.

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The game features of the voices of nearly all the lead characters from the show, including Capt. Picard, Comm. Riker, Lt. Data, and Dr. Crusher.

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In an interview, designer Steve Ritchie, said licensing was difficult for this machine because Paramount didn’t want any violence in the gameplay. Ritchie, a longtime Star Trek fan, told studio officials that he’d never violate the Prime Directive, and they soon complied. (Wiki)

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Among the extra-special touches we put on this machine: the powdercoated legs, rails, hinges, lockdown bar, and gun.

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The cabinet was in great shape already, so this machine looked fantastic when everything was finished!

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Enjoy the game, Anthony!

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